NEW #564 - Steam cloud save (saves, player data and score board) NEW #561 - Steam achievements (not fully working due to unreleased game status) NEW #565 - Skilled class trait - enhance your active and passive class skills NEW #575 - added SMG's - bullet hose with low accuracy, benefiting from pistol skills NEW #543 - rebalanced difficulties - more enemies on each, Easy easier, Hard harder, Medium a bit harder NEW #558 - voice over options to suit your preferences - profanity level and frequency Our scout is slowly turning into an assassin?Īpart from that a huge chunk of smaller changes and bugfixes awaits, see the full changelog below! SKILLEDĪlso noteworthy, each class now has a Skilled trait that improves their class active and passive abilities. The benefit however is that they benefit from pistol only skills. These automatic weapons have poor accuracy (especially at longer distances), but dish a lot of bullets. Next, we added a new weapon class - SMGs. While on the topic of difficulty - we did some rebalancing - there are more enemies overall, Easy is easier (accuracy nerf to enemies), Medium is a bit harder and Hard should be even harder. Tell us what you think! ULTRAVIOLENCEįor the hardcore players, we invite you to try a bit of the old ULTRAVIOLENCE! While it isn't the highest difficulty we want to add, it should keep you entertained in the meantime. If you're not a big fan of VO, or want to hear less of it because you're playing the hundreth damn time you can also configure the frequency - from off or plot-only quips, to the full package. You can also raise it, but it'll just remove some of the non-profane options. Be warned that our hero has a foul mouth! To those offended by this or streaming/youtubeing (or playing with children beside them), there's an option to tone down the profanity. I promised new stuff, so another big change is the long awaited voice acting for our JupiterGuy, by the irreplacable Mark Meer! We still didn't add all the interactions that we wanted, but a lot of it is already in. If the game doesn't run at all you can also try passing -gl via right-click properties on Steam, but do report the problem anyway. If you have any issues running the game (that you didn't before), please contact us ASAP! (preferably on ChaosForge forums , but steam forums and Discord are also ok). It is IMPERATIVE however to at least briefly test this release on your machine before Friday! Pretty please <3. We only started optimizations on it, so the benefits as yet are small, but will ultimately lead to both performance gains as well as new graphical goodness. This may be a point release, but boooy a lot of new stuff is here! The biggest code-wise (but hopefully barely noticable) is the fact that we merged into a new rendering architecture with Vulkan as the default API. Share on Twitter Share on Facebook VULKAN HAS ARRIVED!
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |