![]() All the players in there are us (the > devs) running, climbing, shooting, etc. Which means that 90% of what you see in the trailer is network replicated gameplay. No, the whole trailer was captured in a “spectator mode". Is the trailer just fake cinematic stuff? Our studio closed in 2013 and the PS4 version was made by another > studio. We apologize to the Hawken fans for the PS4 version. We hope not to make the same mistake this time around > with Towers. Looking back, it would have been a much better premium game than the F2P version. Hawken was originally meant to be an XBLA, Steam game but there > was pressure to change it to F2P. We are the same core crew that made Hawken. Do you > sacrifice your towering trees to build your tallest towers? Or vice versa? The idea is players must find a balance between base building (Towers ) and maintaining the ecosystem (Growing Tree Towers). It’s just a placeholder for our prototype. Minecraft, Shadow of the Colossus, Zelda Breath of the Wild, Don’t Starve Together, Harvest Moon, Stardew Valley, Bloodborne, Kingdoms New Land and many others! What are the main inspirations for Towers gameplay ? Nausicaa, Princess Mononoke, ancient tribal cultures (African, Mayan, Asian) What are the main inspirations for Towers visual? It’s actually 5 members but we combined all the various contractors that helped here and there as 1 accumulated person. How many team members created that prototype video?Ħ core members in 12 months. Even though the game release is quite distant, we hope to develop the core mechanics in the closed beta taking in > your inputs and feedback. ![]() We are planning to have closed beta parallel to the development though, so we'll > certainly keep this discord in mind when looking for participants. It is still in the prototype phase so the full game is not going to be playable anytime soon. PC at first and hopefully consoles soon after. This will encourage them to trade with each other (wooden bases trading with ore bases, etc). Players are limited to the resources > abundant in the area near where they build their base. Trading between players will be crucial to win/reset the server. ![]() Trading! If you watch the trailer, you can see the various caravans shots. Towers will have a win and lose condition that will play out in a similar timeline.ģ. Games like Rust have an arbitrary server reset every few weeks of gameplay. For Towers, we would like to encourage growing and sharing between players.Ģ. Many survival games out there focus on hoarding and dominance. Keeping the balance between nature and civilization is crucial.ġ. The core experience is focused on building an ecosystem and town (towers). And lots of spikes.A fantasy world building game. The walls must keep you hidden during the day.Ĭollect some buckets of water, use the trick of infinite water inside your base.Ĭollect lots of feathers and make lots of arrows and prepare for the 7th day.ĭuring a blood moon, go the defensive perimeter, and use the famours defensives tatics. The undead also does not spawn on farmlands, so your plantations are safe. Repleace the grass floor with wooden blocks to prevent the undead from spawnming inside your fort, let some openings to plant trees inside. Go to desert biome and gather aloe vera and yucca fruits, and start a plantation of both on your base. Let the main exit clean, but create a defense perimeter arround it. Where the undead must not get to you.Īfter the main base is done build a wall, and install log traps arround it, three logs in every direction. ![]() Every crafting station and the sleeing bag must go to the second floor. put blocks on the edges of your second floor to prevent spiders fron climbing. Make a lot of support blocks in the first floor. Use wood to build a base.ĭont leave any way to acess the second floor. Look for a very green forest, get away from roads and buildings.
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